"use strict"; const StairMaterialGame = (function(){ const StairMaterialGame = function(hollow_bond){ let material = null; this.get = () => { if(material) return material; const theme_def = (hollow_bond.theme && hollow_bond.theme.stair) ? hollow_bond.theme.stair : { vertex: ` varying vec3 vNormal; void main(){ vNormal = normalize(normalMatrix * normal); gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } `, fragment: ` varying vec3 vNormal; void main(){ gl_FragColor = vec4(vec3(0.25) + abs(vNormal.y) * 0.1, 1.0); } ` }; material = new THREE.ShaderMaterial({ vertexShader: theme_def.vertex, fragmentShader: theme_def.fragment, side: THREE.DoubleSide }); return material; }; this.reset = () => { if(material){ material.dispose(); material = null; } }; }; return StairMaterialGame; })();